10 Best Remote Game Developer Jobs (Hiring Now)

Today, video games are the most popular form of entertainment, making game development one of the hottest careers in the industry. Read on about the role of a game developer and apply to remote game developer jobs at some of the best gaming companies.

One of the most important roles in the video game industry is that of a game developer. A game developer is primarily involved in writing code to implement all the game’s features and functionality.


As the video game industry continues to grow at a rapid pace, the demand for video game developers is also growing. It is estimated that the global gaming market will amount to 268.8 billion U.S. dollars annually in 2025, up from 178 billion U.S. dollars in 2021.


For game developers, there are many remote job opportunities that allow them to work from home at flexible hours. To become a video game developer, you must have the technical knowledge necessary to design and create games, in addition to understanding the underlying technologies. Finally, to excel in this field, you also need to have an enthusiastic passion for making video games.


Here are the 10 best remote game developer jobs that you can apply to:

#1

Senior Game Programmer

DESCRIPTION

Special Move is working with an ambitious and growing mobile game studio based in Dundee, Scotland. Who have a 14 year legacy of making mobile games for some of the biggest brands on the planet. 

 

This year Tag is embarking on their most ambitious and exciting title yet, developing a brand new cross platform IP in partnership with a world renowned publisher. They are looking for passionate new people to join the team on their quest to forge a place in players' hearts.

 

Tags culture is collaborative and relaxed. They encourage feedback and support each other to solve problems - always striving to be the best they can be. They are driven by a passion for quality and delivering outstanding products.

 

The Role

Tag Games Studios is looking for an experienced engineer to lead, coordinate and support the client engineering teams on an ambitious new cross platform IP. You will play a pivotal role in development of this world-leading IP, supporting the engineering teams with technical direction, planning and architecture in coordination with other disciplines and stakeholders to deliver a best in class game play experience.

 

Here’s what you will be doing:

  • Working with the client teams to plan and review technical solutions to deliver a best in class game play experience
  • Collaborating with the other disciplines, including artists, designers and server engineers, to design solutions, provide feedback and technical expertise and manage dependencies
  • Working with production to define and prioritise work to ensure we make the best use of our resources
  • Helping to shape best practices and processes and ensuring effective roll out among the teams
  • Proactively communicating challenges, risks and requests to stakeholders
  • Helping to grow the team technically and culturally through hiring and development
  • Coordinating knowledge sharing across the teams to help facilitate effective development 
  • Ensuring the health and quality of the client side code base

 

To do this job, you will need:

  • Professional experience leading, managing and developing large engineering teams
  • A strong understanding of common game/software development tools including Unity and Git
  • Proven track record of architecting and developing mobile games
  • Comprehensive understanding of game development on iOS and Android. 
  • A broad knowledge base that allows for interaction and engagement on a range of topics including game play, graphics, networking, etc.
  • A proven ability to communicate with individuals and groups that are a mixture of technical and non-technical
  • Demonstrable experience in creating clear and understandable documentation for technical and non-technical audiences
  • To be able to provide constructive and helpful feedback
  • The ability to diligently and proactively operate on multiple fronts and at varying levels of detail. Balancing short term and long term goals


 

Not essential but highly desirable:

  • Overseeing multiple teams totalling 20+ engineers
  • Experience developing free to play games
  • Experience working on a live title providing regular updates
  • Delivery of console or PC titles
  • Familiarity with Agile development processes
  • Understanding of data oriented design and client-server systems
  • Have worked with distributed teams in different time zones
  • People management experience, providing coaching, mentoring and conducting 1-1's

LOCATIONS

Anywhere

#2

Low Poly 3D Generalist

DESCRIPTION

About Altplay Studio

AltPlay Studio is a game development company founded by some veterans in the game industry who have worked in professional game studios as Ubisoft for several years.
 

Our mission is to create meaningful entertainment  experience for the worldwide players, by developing video games on mobile and PC, or to help corporates and activities to solve problems by using Gamification concepts. Currently developing "Nutopia" a strategy/construction games set in a cyberpunk universe.

3D Generalist Role

We are a mobile game studio and we are looking for a full time Low Poly 3D Generalist to join us remotely :

  • You have an experience creating low poly assets
  • Strong knowledge on Maya, 3Ds Max, or blender
  • Texturing skills
  • Artistic taste
  • A plus : Animation skills, Unity experience (working with particle systems, rag-doll physics, setting up / creating shaders)

 

Requirement :

  • Portfolio review
  • Screening interview
  • Technical test


Why working with us ?

  • Bonuses on each successful milestones
  • Creative environment
  • Remote oriented, but when we meet, we party! 

 

LOCATIONS

Anywhere

HOW TO APPLY

To apply to this job, Email your application with all required documents to [email protected]

#3

Gameplay Programmer

DESCRIPTION

About Altplay Studio

AltPlay Studio is a game development company founded by some veterans in the game industry who have worked in professional game studios as Ubisoft for several years.
 

Our mission is to create meaningful entertainment  experience for the worldwide players, by developing video games on mobile and PC, or to help corporates and activities to solve problems by using Gamification concepts. Currently developing "Nutopia" a strategy/construction games set in a cyberpunk universe.

3D Generalist Role

We are a mobile game studio and we are looking for a full time Low Poly 3D Generalist to join us remotely :

  • You have an experience creating low poly assets
  • Strong knowledge on Maya, 3Ds Max, or blender
  • Texturing skills
  • Artistic taste
  • A plus : Animation skills, Unity experience (working with particle systems, rag-doll physics, setting up / creating shaders)

 

Requirement :

  • Portfolio review
  • Screening interview
  • Technical test


Why working with us ?

  • Bonuses on each successful milestones
  • Creative environment
  • Remote oriented, but when we meet, we party! 

 

LOCATIONS

Anywhere

HOW TO APPLY

To apply to this job, Email your application with all required documents to [email protected]

#4

IT Generalist

DESCRIPTION

Who are Bad Robot Games?

Founded in 2018, Bad Robot Games is an evolving development & publishing house made up of game industry veterans who are committed to constantly innovating on how stories are played. 

Working closely with our colleagues at Bad Robot Productions, our projects unite our games industry veterans, our film and TV colleagues, and our larger network of talent (writers, composers, sound designers, concept artists, and more), to allow us to blend areas of expertise, and diverse perspectives to create expansive worlds and stories.

We are looking for an experienced Director of Marketing and Communications to join the team and build something totally unique with us. 

 WHAT YOU'LL DO

We are looking for someone who is excited about the prospect of being part of a start-up. You will provide IT generalist duties for our small (but growing!) team.

You will be working with our team to develop our licensing and security policies, get new employees onboarded with equipment, address issues that may come up with equipment (as needs arise), and be ready to support a fully remote team.

RESPONSIBILITIES

  • Key point of escalation for IT related requests, quality issues, hardware, and software
  • Able to work well with all levels of seniority, as well as across the organization to bridge communication with Bad Robot Productions IT. 
  • Provide troubleshooting for hardware and software applications.
  • Manage administration of user accounts including email, remote access, etc.
  • Assist in setting-up and upgrading computer systems for end users.
  • Provide end user application training as needed.
  • Maintain, troubleshoot and resolve LAN/WAN connectivity issues.
  • Provide IT support and service to end users.
  • Monitor IT systems for proper operation and working conditions.  

Skills

  • Experience with Remote communication software (e.g. Slack, Discord, Zoom, etc.)
  • Passion for games and a desire to remain up to date with the latest technologies
  • Excellent communication and customer service skills.
  • Have experience troubleshooting, diagnosing and fixing problems.

 

Culture

Honest and heartfelt desire to make the world a genuinely better place. This is a remote friendly position.

BENEFITS and MORE:

Startup mentality, Bad Robot benefits:

  • Competitive salary and benefits 
  • 401(k) program 
  • 100% paid Medical / dental / vision, life, and employee assistance program
  • Flexible vacation and company paid holidays
  • Paid parental leave
  • Fertility Benefits 
  • Student Loan Repayment Program
  • Social impact programming, education, and awareness offering via Good Robot

Distributed Team and Remote Friendly:

  • It’s 2021, games are being made by developers spread across the world. Our HQ is located in Santa Monica, CA, but our team collaborates from all over. 
  • For now, we are only accepting remote candidates in the continental USA, but may be interested in changing this policy as we grow. 

Funded, but Independent:

  • Backed by strategic and venture capital firms Galaxy Interactive, Horizons Ventures, Tencent, WBIE, and Iconiq, we have incredible investors who believe in the future of storytelling in games, and our ability to deliver on that promise.

We believe that our studio should be representative of the people who play our games.

  • Our goal is to make games in which all players can see themselves.

LOCATIONS

Remote candidates in the continental USA

#5

Senior Gameplay Engineer

DESCRIPTION

As the gaming arm of Bad Robot Productions (Lost, Cloverfield, Westworld, Star Wars), Bad Robot Games is passionate about telling stories and building worlds that can only be experienced through games. Our goal is to create gaming destinations across all platforms that are as fun to watch as they are to play. 


We are seeking an exceptional and versatile Senior Gameplay Engineer to join our internal studio team of seasoned game industry veterans who are focused on creating something brand new.

Responsibilities:

  • Prototype and iterate on features and be willing to accept and respond to critical feedback
  • Ensure robust long-term architectural and algorithmic decisions are made throughout the rapid prototyping and production coding processes 
  • Work closely with the Technical Director to bring technical excellence to the game across multiple features and platforms
  • Optimize and fix bugs in existing gameplay systems
  • Contribute ideas toward all aspects of the game’s production and development
  • Write robust, maintainable code
  • Cross-discipline collaboration with the development team to problem solve and generate new ideas
  • Participate in playtesting and providing “hands on” feedback as the project progresses


Requirements:

  • 7+ years of game development experience in an engineering role
  • At least one shipped game on a major gaming platform
  • A keen analytical mind, with strong problem-solving skills
  • Strong C++ skills 
  • Able to code and architect gameplay mechanics and tools 
  • Excellent communication and collaboration skills to work and inspire in a team environment
  • Proficiency in professional engines like Unreal and Unity
  • Self-motivated, strong work ethic, and able to work independently
  • Creativity in problem-solving and the ability to think outside of the established solutions
  • Proficiency in the pipelines, tools, and processes of creating, building, shipping, and supporting live games
  • A passion for multiplayer online gaming and a rich history of game playing across a wide variety of game genres

Ideal:

  • Online multiplayer FPS game development experience
  • Console development experience
  • Experience working on a live service game
  • Strong math skills

We believe every project should feel like you’re making something special—and that you’re making it with a family. Any act of creation is a leap of faith. The fun comes from believing that it just might work.

 

BENEFITS and MORE:

Startup mentality, Bad Robot benefits:

  • Competitive salary and benefits 
  • 401(k) program 
  • 100% paid Medical / dental / vision, life, and employee assistance program
  • Flexible vacation and company paid holidays
  • Paid parental leave
  • Fertility Benefits 
  • Student Loan Repayment Program
  • Social impact programming, education, and awareness offering via Good Robot

Distributed Team and Remote Friendly:

  • It’s 2021, games are being made by developers spread across the world. Our HQ is located in Santa Monica, CA, but our team collaborates from all over. 
  • For now, we are only accepting remote candidates in the continental USA, but may be interested in changing this policy as we grow. 

Funded, but Independent:

  • Backed by strategic and venture capital firms Galaxy Interactive, Horizons Ventures, Tencent, WBIE, and Iconiq, we have incredible investors who believe in the future of storytelling in games, and our ability to deliver on that promise.

We believe that our studio should be representative of the people who play our games.

  • Our goal is to make games in which all players can see themselves.

LOCATIONS

Remote candidates in the continental USA

#6

Gameplay Engineer

DESCRIPTION

As the gaming arm of Bad Robot Productions (Lost, Cloverfield, Westworld, Star Wars), Bad Robot Games is passionate about telling stories and building worlds that can only be experienced through games. Our goal is to create gaming destinations across all platforms that are as fun to watch as they are to play. 


We are seeking an exceptional and versatile Gameplay Engineer to join our internal studio team of seasoned game industry veterans who are focused on creating something brand new.

Responsibilities:

  • Prototype and iterate on features and be willing to accept and respond to critical feedback
  • Ensure robust long-term architectural and algorithmic decisions are made throughout the rapid prototyping and production coding processes 
  • Work closely with the Creative Director to bring gameplay excellence across multiple features and platforms
  • Optimize and fix bugs in existing gameplay systems
  • Contribute ideas toward all aspects of the game’s production and development
  • Write robust, maintainable code
  • Cross-discipline collaboration with the development team to problem solve and generate new ideas
  • Participate in playtesting and providing “hands on” feedback as the project progresses


Requirements:

  • 3+ years of game development experience in an engineering role
  • At least one shipped game on a major gaming platform
  • A keen analytical mind, with strong problem-solving skills
  • Strong C++ skills 
  • Able to code and architect gameplay mechanics and tools 
  • Excellent communication and collaboration skills to work and inspire in a team environment
  • Proficiency in Unreal Engine
  • Self-motivated, strong work ethic, and able to work independently
  • Creativity in problem-solving and the ability to think outside of the established solutions
  • Proficiency in the pipelines, tools, and processes of creating, building, shipping, and supporting live games
  • A passion for multiplayer online gaming and a rich history of game playing across a wide variety of game genres

We believe every project should feel like you’re making something special—and that you’re making it with a family. Any act of creation is a leap of faith. The fun comes from believing that it just might work.

 

BENEFITS and MORE:

Startup mentality, Bad Robot benefits:

  • Competitive salary and benefits 
  • 401(k) program 
  • 100% paid Medical / dental / vision, life, and employee assistance program
  • Flexible vacation and company paid holidays
  • Paid parental leave
  • Fertility Benefits 
  • Student Loan Repayment Program
  • Social impact programming, education, and awareness offering via Good Robot

Distributed Team and Remote Friendly:

  • It’s 2021, games are being made by developers spread across the world. Our HQ is located in Santa Monica, CA, but our team collaborates from all over. 
  • For now, we are only accepting remote candidates in the continental USA, but may be interested in changing this policy as we grow. 

Funded, but Independent:

  • Backed by strategic and venture capital firms Galaxy Interactive, Horizons Ventures, Tencent, WBIE, and Iconiq, we have incredible investors who believe in the future of storytelling in games, and our ability to deliver on that promise.

We believe that our studio should be representative of the people who play our games.

  • Our goal is to make games in which all players can see themselves.

LOCATIONS

Remote candidates in the continental USA

#7

Associate Software Engineer/IT Generalist

DESCRIPTION

Who are Bad Robot Games?

 

Founded in 2018, Bad Robot Games is an evolving development & publishing house made up of game industry veterans who are committed to constantly innovating on how stories are played. 

Working closely with our colleagues at Bad Robot Productions, our projects unite our games industry veterans, our film and TV colleagues, and our larger network of talent (writers, composers, sound designers, concept artists, and more), to allow us to blend areas of expertise, and diverse perspectives to create expansive worlds and stories.

We are looking for an Associate Software Engineer to join the team and build something totally unique with us. 

WHAT YOU'LL DO

We are looking for someone who is excited about the prospect of being part of a start-up. You will have the opportunity to flex between IT generalist duties for our small (but growing!) team, and own build and release management alongside our developers and partners.

 

You will be responsible for assisting in the management and development of the infrastructure for building and source management for development, test, and build environments. You will set up and maintain CI/CD pipelines for current and future projects; with metrics passing back into the feedback loop for monitoring and alerting.

 

You will work as part of a highly talented team of software developers, to ensure builds are stable and of the highest quality possible. The role requires strong communication skills, and knowledge of the game development environment.

 

For the IT part of this role, you will be working with our team to develop our licensing and security policies, get new employees onboarded with equipment, address issues that may come up with equipment (as needs arise), and be ready to support a fully remote team. 

 

As the team grows, there will be the opportunity to fully focus the role into Build and Release management, and we will hire a full-time IT person. 

 

RESPONSIBILITIES

 

  • Building and maintaining infrastructure for continuous integration, automated testing, deployment, and monitoring.
  • Working with software developers and QA to create stable builds playtesting, internal tools, and backend services across multiple environments.
  • Writing and maintaining technical and user documentation.
  • Key point of escalation for IT related requests, quality issues, hardware, and software
  • Able to work well with all levels of seniority, as well as across the organization to bridge communication with Bad Robot Productions IT. 

WHAT YOU'LL BRING

Baseline

  • 3+ years of configuration management and engineering for video games
  • Able to read and write scripts in PowerShell, Python, Gradle or equivalent
  • Experience with DevOps practices and toolchains with infrastructure as code
  • Experience with automation/configuration management
  • Comfortable managing software release and deployment
  • Proficient in supporting application development on multiple platforms (Windows, Mac, and Linux)

 

Skills

  • Experience with automated build systems (e.g. Jenkins, TeamCity, or equivalent)
  • Experience with Perforce
  • Experience with bug-tracking software (e.g. Jira, YouTrack, or equivalent)
  • Experience with Remote communication software (e.g. Slack, Discord, Zoom, etc.)
  • Passion for games and a desire to remain up to date with the latest technologies
  • Excellent communication skills

 

Bonus Points

  • Programming experience with C# in Unity and/or C++ in Unreal
  • Experience as an IT generalist in a past or current life

 

Culture

Honest and heartfelt desire to make the world a genuinely better place. This is a remote friendly position.

 

BENEFITS and MORE:

Startup mentality, Bad Robot benefits:

  • Competitive salary and benefits 
  • 401(k) program 
  • 100% paid Medical / dental / vision, life, and employee assistance program
  • Flexible vacation and company paid holidays
  • Paid parental leave
  • Fertility Benefits 
  • Student Loan Repayment Program
  • Social impact programming, education, and awareness offering via Good Robot

Distributed Team and Remote Friendly:

  • It’s 2021, games are being made by developers spread across the world. Our HQ is located in Santa Monica, CA, but our team collaborates from all over. 
  • For now, we are only accepting remote candidates in the continental USA, but may be interested in changing this policy as we grow. 

Funded, but Independent:

  • Backed by strategic and venture capital firms Galaxy Interactive, Horizons Ventures, Tencent, WBIE, and Iconiq, we have incredible investors who believe in the future of storytelling in games, and our ability to deliver on that promise.

We believe that our studio should be representative of the people who play our games.

  • Our goal is to make games in which all players can see themselves.

 

LOCATIONS

Remote candidates in the continental USA

#8

Technical & Systems Game Designer (New Game Incubation Team)

DESCRIPTION

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

We are looking for a Technical & Systems Game Designer to join a lean incubation team developing a brand new IP.

 

Why Join Us:

  • Build a uniquely systemic game experience with a gameplay-focused dev team.
  • It’s a ground floor opportunity that offers creative involvement from start to ship.
  • We believe in doing the work it takes to create close trust and connection between teammates. Because of this, our team operates with high autonomy, high responsibility, and low oversight.
  • On a lean team, your contributions will have extra impact on the project.
  • You'll work directly with project leadership in an extremely flat structure.
  • No crunch or overtime. We don’t glorify this behavior.
  • We invest time, care and effort in the career growth and learning of our team members.

 

Responsibilities:

  • Design, then implement gameplay systems and features consistent with project goals & tenets.
  • Validate your gameplay hypotheses through rapid prototyping and team feedback.  
  • Be conscientious such that your work does not incur unplanned technical debt.
  • Communicate system designs to teammates in an audience-appropriate way.
  • Make your gameplay inventions genuinely flavorful to players, enriching the fiction of the world without compromising playable function and the long-term health of the game.
  • Lightweight self-production: basic task breakdowns, estimates, and timekeeping.
  • Model the culture and help build the team. Rotate through interview panels with all disciplines, onboard new hires, help tend to team health and culture in open team discussions.
  • Promote and build an inclusive work environment.
  • Work with developers in all disciplines and contribute to topics at the project level. While everyone has an area of focus, building a great game and a great development experience is everyone’s responsibility. 

 

Qualifications:

  • Fluency in one or more text-based scripting or programming languages.
  • Experience in rapid prototyping to test the feasibility of game design concepts and game systems.
  • 1 shipped commercial game project OR a portfolio of personal projects which highlight your technical and design capabilities. We recommend your portfolio include at least one self-started solo project.

 

If all this excites you, then we want to talk to you. Don’t let doubt deter you! We are an equal opportunity team excited about our next journey. We are always looking for people bursting with creative energy to join us, so don’t hesitate to apply. Please submit a resume and a link to your portfolio. We will get back to you once we have a chance to review!

 

(Please note: We are open to considering long term remote WFH options for candidates within 3 hours of our PST timezone.)

 

LOCATIONS

Within 3 hours of our PST timezone

#9

Rendering Software Engineer - FIFA

DESCRIPTION

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

EA SPORTS is one of the most iconic brands in entertainment with over 25 years of innovation, passion, and connection of millions of players across the globe to their favorite sports, teams, and players. At the heart of EA SPORTS is the FIFA franchise. EA SPORTS FIFA is the world’s #1 best-selling video game with over 200M engaged players across multiple platforms, including console, PC and mobile.

Innovation, passion and team-work is at the heart of everything we do. With studios in Vancouver, Bucharest, and Cologne; we seek the brightest talent so we can continue to create experiences that connect with millions of hearts and minds the world over.

If you love football, or you're passionate about your craft, this is a role of a lifetime.

Responsibilities:

  • You will be involved in architectural design, implementation, and debugging of rendering technology on multiple platforms; working with Designers, Artists and other Engineers to solve complex computer graphics problems. 
  • You will research and implement industry-leading rendering techniques.
  • You will write technical design specifications.
  • You will design, maintain, implement and debug code, pipelines and other rendering-related sub-components and packages
  • You will develop core rendering tools, feature and engine components to required coding standards.
  • You will optimize rendering, lighting and shading components of a game engine.
  • You will create leading edge reusable rendering technologies. 

Qualifications:

  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.
  • 7-10+ years’ development experience
  • Proficiency with C++
  • Experience designing and implementing industry-leading graphics techniques and detailed knowledge of graphics hardware.
  • Strong math skills including trigonometry, calculus and linear algebra.
  • Formal background in rendering with experience that may include modern shader pipelines, animation, skinning, lighting, special effects and tool development.
  • Experience with Direct 3D, Open GL or equivalent.
  • Experience in object-oriented design and implementation.
  • Knowledge of good software engineering practices.
  • Understanding of memory management, multiple processor use, and runtime optimization.
  • Test, debug, and extend other Software Engineer's code 

 

About EA At Electronic Arts, we exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together talented people that combine creativity, innovation, and passion. We know that our strength lies in the diversity of our people. We immerse our employees into an inclusive culture, and provide opportunities for learning and leading that allow them to do the most impactful and rewarding work of their careers. We put our people first. We provide comprehensive benefit packages with a focus on health and wellbeing to support your needs and help you balance your career and personal life. We provide access to dynamic and collaborative work environments, opportunities to connect and contribute through our Employee Resource Groups, and support for a balanced life with paid time off and maternity and paternity leave, plus free video games and so much more! Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

 

LOCATIONS

Remote

#10

Online Software Engineer - (C++) - Madden

DESCRIPTION

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

Online Software Engineer - C++ - Central Platform Team

We are EA Sports

EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sports through industry-leading sports video games.

The Challenge Ahead:

The Online Engineer is involved in the whole creation process from architecture design, implementation, debugging, and tuning on multiple platforms and device, working on complex problems with Designers, Artists and other Engineers in the Online and Game Modes domain. You will report to the team's manager and work with your peers on developing the game's foundation layer.

What you will do as an Online Engineer:

  • Develop technical solutions for online game features.
  • Work with a proprietary engine to develop stable, scalable, efficient and shareable code.
  • Work with people on a large team both locally and remotely.
  • Work with 3rd party software APIs.

We are looking for:

  • 3+ years of experience in C++ software development.
  • Experience with Client/Server, Peer-to-Peer and multi-threaded architectures.
  • Knowledge of modern database technologies.
  • Knowledge of networking protocols.
  • Knowledge of good software programming practices.
  • Experience with 3rd party APIs.

Nice to have:

  • Bachelor’s degree in computer science or related field, or equivalent training and professional experience.
  • 2+ years of experience working on Microsoft, Sony or Nintendo game consoles or other embedded systems.
  • Experience of real-time game networking.
  • Experience with Visual Studio and deep knowledge of the debugging tools.
  • Experience with source control systems will come in handy.
  • Experience with scripting languages (Python, Lua) and interpreted languages. (C#)

What’s in it for you? Glad you asked!

We love to brag about our great perks like comprehensive health and benefit packages and, of course, free video games. And since we realize it takes outstanding people to make outstanding games, we offer great benefits and compensation packages and a culture that values creativity and individuality.

 

LOCATIONS

Remote

#11

Gameplay Software Engineer

DESCRIPTION

Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets.

Gameplay Engineer 

We are looking for an accomplished Gameplay Engineer to join our experienced team of developers working on an exciting new mobile game. This is an opportunity for you to join a team of veterans and help create the vision and execution of a compelling, creative, and immersive experience. You will report to our Engineering Manager

Responsibilities

  • You will Help establish best practices for game system implementation and workflows
  • You'll Work with our team's Designers, Artists, and other Engineers to provide scalable gameplay features
  • Write technical designs based on gathered requirements
  • Provide software engineers on team with high-quality code review feedback
  • You will work comfortably within a distributed team environment

Qualifications

  • Bachelor's degree in Computer Science or related field, or equivalent training and professional experience
  • You should have 3+ years of game development experience with 3+ years in a related role ideally working on a core mobile game
  • Solid Experience with Unity and C#
  • Experienced in mobile development for iOS and Android
  • Demonstrate ownership and commitment to projects/tasks
  • History of working with inclusive game development team
  • Preferred: Experience implementing online multiplayer game systems, Typescript proficiency and an Avid gamer with a passion for creating top-quality games, 4x and strategy genre experience is a bonus.

 

LOCATIONS

Remote

#12

Senior Software Engineer - Gaming

DESCRIPTION

WithMe is a passionate group of app and game developers using our technical knowhow to unlock the power of friendship! Not only are we creating amazing social experiences for our users -- we are empowering users to make their own.

We’re looking for a senior engineer to act as a guiding force and collaborate with other passionate developers. Interested in using Unreal to deliver our next generation mobile product? Excited to move across gameplay, UI and systems? Join our WithMe team to level up yourself and everyone around you.

 

Do you love making games, but don't enjoy the crunch time? Our company culture is serious about work-life balance, with highly flexible PTO and a fully remote team.

Do you love working on a team that gets it done together? We're also serious about teamwork, whether it's working together on a difficult problem, forming a multi-discipline strike team, or just making sure we're all having fun.

Do you want to empower your players? Not only will we help millions of people form long-lasting friendships, but we're giving them the ability to share their cool content with the world.

 

Our core values:

  • A positive CULTURE, where communication and teamwork is encouraged.
  • We’re PROBLEM SOLVERS, looking for the best solutions and knowing it’s okay to learn from our mistakes.
  • All of us have a part in LEADERSHIP, from helping out a teammate to speaking up and challenging assumptions.

 

What you’ll do:

  • Own a feature, either as an individual or a small team, from design to implementation.
  • Work on gameplay, UX and/or systems, depending on the project needs.
  • Work across disciplines and teams to achieve results.
  • Engage with, learn from and mentor your teammates.
  • Building (and playing!) mobile apps and games that connect people.

What you’ll will need:

  • Bachelor’s degree in Computer Science or equivalent work experience
  • Experience building mobile apps on top of a game engine
  • Five or more years of C++ and mobile experience
  • Experience working with source control tools, such as Git or Perforce

Bonus points for:

  • Unreal experience with both C++ and Blueprints.
  • Shipped games on mobile platforms.
  • Worked with user-generated content technology.
  • Background in social games or products.


ABOUT US

WithMe is a new mobile platform that empowers social connection through shared experiences in virtual spaces. Just like real life, friends are able to get together to play games, watch videos, hang out and create. Want to see more... www.withme.com

Based in Silicon Valley, Together Labs (formerly IMVU Inc.) is the parent company to WithMe and a leading technology company dedicated to empowering people to connect, create and earn in virtual worlds. Together Labs innovates technologies that empower people worldwide to connect, create and earn in virtual worlds. Our mission is to redefine social media as a catalyst for authentic human connection through the development of a family of products grounded in this core value. These include: IMVU, the world's largest friendship discovery and social platform; VCOIN, the first regulatory-approved transferable digital currency; and WithMe, an upcoming mobile platform built on insights from the science of friendship. For more information, please visit https://togetherlabs.com/

Founded in 2004 and based in the heart of Silicon Valley, Together Labs is led by a team that's dedicated to pioneering the virtual reality industry. Together Labs is backed by venture investors Menlo Ventures, Allegis Capital, Bridgescale Partners, and Best Buy Capital.

Together Labs (formerly IMVU) has been recognized frequently as Best Place to Work in the Silicon Valley.

 

LOCATIONS

Anywhere